Parallax, TileMap, and Godot-ready world composition
Scene
Aspect
Export
Live World Preview
World empty
TileMap is already connected.Do not upload terrain again as Foreground. Foreground is only for transparent
decorative overlays.
Upload your background, midground & foreground images
below to see the parallax come alive.
Test Drive — AD move · WS depth ·
Space jump · Q attack
New World · Guided Workflow
Build the playable world first. Add depth after it works.
Choose a grid and world shape. Parallax Studio calculates the real world size, prepares
the TileMap, and guides you from terrain to a Godot-ready package.
01 · BUILDPaint terrain and define the playable route.
02 · DRESSAdd props, background depth, and atmosphere.
03 · TESTRun the camera, validate, and export.
Build Terrain
Paint the playable ground first. Collision can be added after the route feels right.