Parallax Studio

Parallax, TileMap, and Godot-ready world composition

Aspect
Export
Live World Preview World empty
TileMap is already connected.Do not upload terrain again as Foreground. Foreground is only for transparent decorative overlays.
Upload your background, midground & foreground
images below to see the parallax come alive.
Test DriveAD move · WS depth · Space jump · Q attack
New World · Guided Workflow

Build the playable world first. Add depth after it works.

Choose a grid and world shape. Parallax Studio calculates the real world size, prepares the TileMap, and guides you from terrain to a Godot-ready package.

01 · BUILDPaint terrain and define the playable route.
02 · DRESSAdd props, background depth, and atmosphere.
03 · TESTRun the camera, validate, and export.
Build Terrain

Paint the playable ground first. Collision can be added after the route feels right.

Paint tool
Final Step

Validate the world

Review gameplay structure, visual layers, and package readiness before export.

World size
Painted tiles0
Placed props0
Parallax layers0
Preflight report
Done